![]() ![]() A Grand Vizier will offer Ship Construction Speed -2.5% per point of Martial skill.Ĭlicking on the Military summary window and moving to the Navy tab will give you information about your Naval situation. If you're playing as a Monarchy, you will also have the added bonus of having a Grand Vizier (or the cultural equivelent) Government position. On the flip side, a corrupt Magistrate may decide to abuse his position for his own gain, again, via event. Per point of Finesse: +10.0% to Researchįrom time to time, a talented Magistrate will offer personal ideas to you (the Ruler) which can increase your Naval Research by 500 points (extremely useful in the early years) via event.Per point of Charisma: Senate Influence +1.00.Per point of Martial: Blockade Efficiency +1.3% / Naval Organisation +1.0%.Here's a quick breakdown of a Naval Magistrate's skills: If you're playing as a Republic, a high Charisma will increase his influence in the Senate. The perfect Naval Magistrate should have high Martial and Finesse skills. ![]() The Magistrate also helps contribute research for all things Naval (be it military or trade). Where my Admiral is with the fleet at all times, being hands on, my Naval Magistrate is "behind the scenes" organising and dealing with the day to day administration of the Navy. Appointing characters with this ambition to the rank of Admiral will bestow a permanent +1 Martial point to that character! Well worth considering, especially for your Ruler or characters who you wish to develop into Generals or a potential Heir. Some will have the ambition to " Become Kybernates" (or whatever the cultural equivalent of Admiral is). You may wish to claim total naval superiority, so you should appoint Admirals as you see fit.Īnother thing to consider is the personal Objective of the characters. As such, I, personally, only use characters who don't make the cut to be a General. Unfortunately, the rank of Admiral doesn't quite carry the weight of a General and your Admiral won't gain quite as much popularity from naval victories. Ignore the Finesse skill and any tactical traits that the character may have, as these are no use in a sea battle. This can be a downside, as each loyal ship will drop the Admiral's Loyalty. A higher Charisma will also increase the chances of ships becoming loyal to their Admiral. This isn't as important as the Martial skill, but a high Charisma will help keep your fleet in battle for longer. ![]() Also, pay attention to an Admiral's Charisma. This will improve your fleet's overall performance in battle. ![]() As with land commanders, the most important skill for an Admiral to have is Martial. Don't get this icon mixed up with the icon for General, which is the same, but with a green backdrop. You can clearly see that he's an Admiral by the blue sword and arm icon, beneath his name and next to his portrait. This guy is one of my Admirals (or in this Greek case, my Kybernates). Click the icon on the far-right (in the shape of an anchor) and this will bring up the ship construction window. To construct a ship, take a look at the bottom task-bar on your screen. How you use your gold is totally up to you and you should use it sensibly. Ship construction can be quite expensive when you're a small nation or mass producing fleets. Getting access to Wood shouldn't be too difficult, as it's quite a common resource. Each coastal province comes equipped with a basic port for trade and ship construction. Surely you need a Harbour to build ships? Luckily, no. A coastal province connected to a sea province.The prerequisites for building a ship are fairly simple to meet. Anyway, with this guide I intend to take a look at Navies in EU: Rome and answer the lifelong question that plagues newcomers and forum veterans alike: "How do I get troops onto ships?!". Also, it didn't help that my keyboard decided to fail on me. As much as I love creating them, these guides can be extremely time consuming to write and I needed a bit of time to think up ideas for the guide. Europa Universalis: Rome - Beginner's Guide To The Navy & TransportĪhoy, fellow Rome fans! After the realisation that we'll have to wait a little longer for our much sought after expansion, I thought that there's no reason why we shouldn't still concentrate on the game we all love! I must apologise for the amount of time between this guide and the last two ( Trade and Colonisation). ![]()
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